Medium, So Simple It Hurts (Literally)

Don’t let Medium’s beautiful design fool you — the writing environment can leave you more frustrated than writer’s block.Photo from The Cookiemonster

Don’t let Medium’s beautiful design fool you — the writing environment can leave you more frustrated than writer’s block.

Photo from The Cookiemonster

When my colleagues and I started this publication a few months ago, we had decided to write on Medium over Wordpress, Squarespace, LinkedIn, and others. Medium met the bill on a number of dimensions, including:

  • Distribution — if our content is entertaining and relevant, then organic discovery can occur through Medium’s platform. Under our own domain, we would have to rely on social and other referral traffic to get eyeballs — that’s hard work.
  • Collaboration — given that there are multiple contributing writers, we needed a platform that allows us to easily share posts and collaborate on a topic while maintaining our own voice.
  • Quality — several organizations, including Medium, have professional writers and experts curating high-quality content in publications. Think of Medium as the longer form of Quora, where content comes from voices of authority — and we strive to create a brand of expertise for our publication.

After 3 months of writing on Medium (granted, this will be my 3rd post), the platform has met our needs — mostly. I’ve always admired Medium for how beautiful it is as a product, but as I’ve been using it more I’ve also developed a love/hate relationship with the writing environment. Though not explicitly stated in our initial requirements, I had assumed that writing on Medium would be both frictionless and minimalist (distraction free). Boy, was I wrong.

Frictionless and minimalism are related but not necessarily the same. Often they are conflated which can lead to design debates that are difficult to resolve. — Steven Sinofsky, Board Partner @ a16z

Where’s the onboarding?

Onboarding in mobile has been all the rage — especially for unfamiliar interactions, which is why it’s always a pleasant surprise when companies decide to give desktop apps awesome onboarding experiences. The one thatSlack created is gold medal worthy, providing help to the user in an unobtrusive way. Medium, on the other hand, throws the user right to into the action. Though it’s simple enough to find the “Write a Story” icon, things get a little fuzzy from there on.

Medium chooses to leave the most helpful tidbits and tricks in its publications The Story and About Medium, but it wasn’t so clear how to find these publications. While it may be simple to omit onboarding altogether, it only works when the app is truly frictionless (ie. Uber) — which is not the case when dealing with Medium’s writing environment.

Slack’s onboarding experience is helpful yet onobtrusive

Slack’s onboarding experience is helpful yet onobtrusive

Medium is a beautiful space for reading and writing — and little else. The words are central. They can be accompanied by images to help illustrate your point. But there are no gratuitous sidebars, plug-ins, or widgets. There is nothing to set up or customize. — Ev Williams, Founder @ Medium

Simplicity at its best/worst

One of Medium’s best and most frustrating assets is its “distraction free” editor. It’s so uncomfortably simple that it threw me off the first time I started a post. Once you get started, though, it’s as simple as writing in Notepad — no frills, nada. Highlighting texts bring up little snippets that helps you format.

No, the + sign is not just an indicator for where your cursor is — except it mysteriously disappears as soon as you start typing.

No, the + sign is not just an indicator for where your cursor is — except it mysteriously disappears as soon as you start typing.

The most frustrating and distracting part, though, was adding the beautiful cover photos (and other multimedia) that other writers have used. As a habit, I often type in my thoughts prior to adding images and photos. This habit happened to work completely against Medium’s design — as soon as I typed in the title, the + button disappears to my dismay. It was like playing hide and seek, except I was chasing a ghost. In fact the button didn’t catch my attention until 15 minutes later, after I had a mental meltdown. I mean, what is a more compelling call-to-action? Text that asks the user to input the title and “Tell your story…”, or an innocent looking + button?

In a recent interview with re/code, Ev Williams suggested that other users are experiencing similar pains:

In my opinion, it’s almost too sparse — in fact, we did a redesign of the navigation late last year, and it’s a little less sparse. We put more things on the page because we realized it was too cryptic. So it will always be our main focus to build the best user experience possible, but a lot of people are sometimes, like, “well, there’s nothing there.” Like, “I’m confused.” And so we tried to correct for that. — Ev Williams, Founder @ Medium

Don’t get me wrong, Medium is a great ecosystem to be a part of — especially as its network continues to grow — it’s just that some of the product’s minimalist design introduces unnecessary friction for first-time writers. In an interesting recap of Medium’s design in the early days, a screenshot shows that the “Add Feature Image” icon was front and centered (only if!). Perhaps I’m the 0.1% user who gets stuck on an intuitive feature, or perhaps such design change made little impact to the retention of Medium’s new users — whatever it might be, it’s great to see the evolution of a company that is obsessed about UX and simplifying lives. I just hope it’s not at the expense of frictionless.

An early mockup of the writing environment from Teehan+Lax.

An early mockup of the writing environment from Teehan+Lax.

Mario, Just Another Plumber

As Nintendo begins its transition to mobile, Mario and his friends are heading into retirement.Photo from The Examiner

As Nintendo begins its transition to mobile, Mario and his friends are heading into retirement.

Photo from The Examiner

If you’re around my age (born circa 1986), you probably remember turning on the NES (or a bootlegged version if you’re from Taiwan) at your cousin’s house where the only game around was Super Mario Bros. With Goombas and shells coming from any direction, you’ve learned to perfect every move.

The infamous gap in world 1–1 that everyone will fall into at least once. Nope, too early (photo from Mariowiki).

The infamous gap in world 1–1 that everyone will fall into at least once. Nope, too early (photo from Mariowiki).

Super Mario Bros. was an unforgiving game — it was simply Game Over when you ran out of lives. And despite Nintendo’s portfolio of hardcore games at the time, the company enjoyed decades of success riding on Mario’s coattails. Over time, Nintendo transformed itself into a casual gaming company with the Wii(which, mind you, was the most successful console of its generation) — so much so that I’ve purchased a Wii for my 60-something, tech illiterate parents. And while Mario has become one of the most recognizable gaming icons today, Nintendo’s success is primarily attributed to its uncanny ability to innovate and reimagine player interactions.

The Wii has become the gaming darling for older folks (photo from Buzzfeed).

The Wii has become the gaming darling for older folks (photo from Buzzfeed).

Gaming, Reimagined

Nintendo has rarely competed on its technology alone. In fact, Nintendo’s most innovative systems have often carried outdated hardware. With that said, the company has consistently delighted its players in the way it approaches games and devices with existing technology:

  • The NES Duck Hunt popularized the Light Gun Shooter genre and became one of the most successful Nintendo games.
  • Mario 64 became one of the earliest open-world 3D game, helping players reimagine traditional platformer games.
  • The Nintendo Wii captivated its audience with the handheld pointing device — the first to incorporate a gyro sensor in game consoles and becoming Nintendo’s best selling console.
  • The Nintendo DS became the first handheld game console to include a touch device, predating the arrival of the Apple iPhone. It’s now the Nintendo’s best selling handheld game console.

The Mobile Nintendo and a Distant Dream

It wasn’t surprising when Nintendo announced its decision to head towards mobile. Since the introduction of the iPhone, casual gamers have been steadily migrating to mobile platforms. Though the company’s decision is admirable, albeit 8 years too late, Nintendo is better off focusing on innovations for its consoles rather than half-assing its way into mobile.

“Now that we have decided how we will make use of smart devices, we have come to hold an even stronger passion and vision for the dedicated video game system business than ever before. Nintendo will continue to focus on dedicated games as a core business, [though] many may misunderstand [this partnership with DeNA] and think this announcement is because we are pessimistic of the video games industry” - Nintendo President Satoru Iwata

Mobile: A Cultural Transformation

Traditional gaming is much like art rather than science — with little data to back the design decisions. Understandably so, traditional console/PC developers struggle when they shift to mobile because the analytical, data-driven, and iterative approach to mobile game design is a huge cultural change. Mobile can’t simply be an afterthought. While Nintendo intends to have its mobile division be an extension of its current portfolio to improve audience reach, such move will require the executive team to let the mobile guys have free rein, and allowing them to translate the true Nintendo experience onto mobile.

While one can argue that players can move up/down the gaming stack (from mobile to console, and vice versa), such consumer purchasing behavior won’t come to fruition because of the drastically different use case. In most cases, mobile gamers are killing time and console gamers are devoting time to gaming. It’s not conceivable that players who are used to freemium games would be compelled to spend upwards of $200 for a premium experience in console and one game. The challenge is in getting users to commit, and many users can’t even commit to relationships that are more than a few weeks long.

Nintendo will be a big fish in a very large pond (ocean), and its ability to truly succeed in mobile will depend on whether it can find new, untapped interactions in mobile games.

Brand <> Profit

While I agree that Nintendo’s mobile games will be amazingly efficient at acquiring users, retention and monetization will prove to be much bigger headaches for Nintendo. In the 90's, Sonic the Hedgehog was as equally ubiquitous as Mario. Today, Sonic is a tired relic from the past. Despite over 50M downloads for Sonic Dash on the Google Play Store (and other Sonic games with equally impressive downloads), none of Sega’s games are close being in the top 50 paid, free, or grossing apps. In fact, Sega just recently announced that it will be pulling games from the app stores. As a Nintendo fan myself, I would hate to see a Mario reskinned as another endless runner. Mario doesn’t run from Goombas — he destroys Goombas.

At the core, Nintendo will have to deliver on its products to succeed in mobile. Is DeNA the right partner to work with, given that the company has traditionally developed web games (Mobage, DeNA’s mobile gaming subsidiary, is primarily a distribution platform)? How will Nintendo find innovation in mobile, when popular game mechanics are the low hanging fruits (no more connect 3 games, please)? Can Nintendo successfully balance its innovation in both mobile and consoles, or will mobile be a distraction to consoles?

Nintendo’s innovations were always inherently polarizing and unexpected, and Mario rarely blew competitors out of the water with killer technology. He didn’t need to go to college because he’s a hacker and a tinkerer. Rather than getting an engineering degree and becoming mainstream, he’ll need to find inspiration again in the everyday — it’s just that this time, I’m not sure if the mushroom will be enough.

Mario will have to innovate again to avoid his ultimate fate.

Mario will have to innovate again to avoid his ultimate fate.

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